![]() ![]() ・In order to compensate for the ease of being hit by bullets due to the size of the body, we have strengthened the LV of the and skills to improve survivability. ・However, the were high and the was decreasing, so we have made the following adjustments. ・ LV4 Unit skill “Forced injection device LV1” to “LV2” ・ LV4 unit thruster increased from “60” to “65” ・ Increased the unit skill “Head Special Buffer Material LV1” to “LV3” ・ Unit HP increased from “14000” to “15500” (and higher LV also increased) This will reduce the ability to maintain the front line while retaining the ability to create a numerical advantage, so that the and are expected to become appropriate values. In order to improve the above situation, we have adjusted the downward. In the cost 550 and 600 battles, the high HP and armor value of this unit made it possible to survive in the front lines more often than expected. ![]() ・We have made downward adjustments to this unit because its and for LV1 and LV2 were much higher than the average. We will continue to monitor the data, including those units whose results were within the expected range. In addition, the environment is constantly changing with new unit and LV releases every week. The period of data collection was short and there may be a small amount of “error” in the various battle records. ![]() ※Since the data was collected after the last balance adjustment, If the number is still lower than expected, we will readjust our policy. However, since the number of samples is not sufficient for a short period of a few weeks, we will secure a longer period of aggregation to obtain sufficient data. ・We will consider readjusting units that have not reached the expected results. ■ 22:00 07:00 ver.0140.0765 ■Unit related adjustments ■About the result report (added on May 27, 2021) ・The results before and after the balance adjustment implemented on Ap(JST) have been added (see below for details). ![]()
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